iOS game Rapture World Conquest adds new Scottish Civilization

Posted: September 19th, 2014 | Author: | Filed under: Rapture | No Comments »


tundra_logo

September 19th 2014 – Oxford, UK – Tundra Games Ltd. announces the first update for “Rapture – World Conquest” now with a new Scottish civilization. The new playable civ has been added to commemorate the result of the Scottish referendum. Players can now play as the Scots in this god game about civilizations, miracles and destruction.

Rapture World Conquest is a real time strategy a god game, where you play a jealous god, intent on wiping out enemy civilizations with devastating miracles and carrying your followers to the heavens.

Rapture World Conquest has climbed high in the charts since it’s release on Monday 15th September, reaching the top 5 in the US strategy iPad chart.

Unlike other strategy games it gets your mind racing, reacting to what’s happening, and before you realise it’s all over and you’re raring to go again.” – Pocket Gamer

“Like Sid Meier’s Civilization on a sugar rush, Rapture: World Conquest accelerates centuries of global conflict into mere minutes for a super-fast strategy experience the likes of which I’ve never seen.” – IGN.com

The game is now available on the app store here: https://itunes.apple.com/app/rapture-world-conquest/id912227668?mt=8  Our trailer can be found here: https://www.youtube.com/watch?v=8ZAEmztaUqs and also via our website – www.tundragames.com. We have promo codes available to journalists, please email dan.c@tundragames.com.

About Tundra

Tundra Games is a independent studio based in Oxford UK, made up of industry veterans Andrew Weinkove and Dan Collier. Andy and Dan having worked on many AAA titles including Skate It, Sims 3, FIFA, Madden, Angry Birds Star Wars, Angry Birds Go and Need for Speed. Their detailed bios can be found on the website and in the press kit.

###

Press Contact

Name:      Daniel Collier

Mobile:     07714765616

Twitter:    @TundraGames

Email:      dan.c@tundragames.com

Press Kit:  http://www.tundragames.com/press/

Globo_d 2014-09-20 09-29-14-23
Globo_d 2014-09-20 09-29-01-93

Rapture World Conquest – Press Release

Posted: September 15th, 2014 | Author: | Filed under: Uncategorized | No Comments »
 tundra_logo

Tundra Games releases Rapture World Conquest

A god game about civilizations, miracles and destruction

 Unlike other strategy games it gets your mind racing, reacting to what’s happening, and before you realise it’s all over and you’re raring to go again.” – Pocket Gamer

September 15th 2014 – Oxford, UK – Tundra Games Ltd. has announced the release of its very first title “Rapture – World Conquest”. Now available on iTunes for iPad and iPhone.

The game is a real time strategy conceived as a lightning fast version of Civilization with equal dashes of Risk and Populous. It’s a god game, where you play a jealous god, intent on wiping out enemy civilizations with devastating miracles and carrying your followers to the heavens. Should you risk all on military engagements? On science and technical achievements? Or improve farming to boost productivity? Or perhaps your followers should spend their time praising you, giving you the power to unleash more miracles.

Destroy the minions of your rivals and conquer the world before the End of Times.

Our trailer can be found here: https://www.youtube.com/watch?v=8ZAEmztaUqs and also via our website – www.tundragames.com. The game is now available on the app store here https://itunes.apple.com/app/rapture-world-conquest/id912227668?mt=8  We have promo codes available to journalists, please email dan.c@tundragames.com. We’re a friendly studio, please feel free to get in touch or chat on Twitter.

About Tundra

Tundra Games is a independent studio based in Oxford UK, made up of industry veterans Andrew Weinkove and Dan Collier. Andy and Dan having worked on many AAA titles including Skate It, Sims 3, FIFA, Madden, Angry Birds Star Wars, Angry Birds Go and Need for Speed, and companies such as EA and Roxio. Their detailed bios can be found on the website and in the press kit.

###

Press Contact

Name:      Daniel Collier
Mobile:     07714765616
Twitter:    @TundraGames
Email:      dan.c@tundragames.com
Press Kit:  http://www.tundragames.com/press/
 Rapture Game Logo

The Rapture of the Apple App Store!

Posted: September 15th, 2014 | Author: | Filed under: Rapture | No Comments »

We’ve arrived! Rapture is now available across the globe. Here’s the link:

https://itunes.apple.com/app/rapture-world-conquest/id912227668?mt=8
Get it now and start conquering the globe!
If you enjoy the game please rate it on the store and let other people know. We’re counting on word of mouth to shout about us.
Exciting/Nervous times ahead :)

Eat Hot Rapture, Apple

Posted: September 2nd, 2014 | Author: | Filed under: Rapture | No Comments »

We’re finally at Apple! Yay! Hopefully Apple will like it and it won’t take too long to be approved; they say 5-10 days.

It’s a strange feeling sending off our little game into the big world. It’s been 3 years in development (on and off) and has been through dozens of iterations in the process. It’s going to be crazy seeing the game being played by other people and seeing how they react.

We also have the updated version of our trailer video for your enjoyment, updated with the new graphics and spacescapes:

What do you think? – feedback@tundragames.com

Hoping Rapture will be out mid September, watch this space.


Summer coding

Posted: August 11th, 2014 | Author: | Filed under: Uncategorized | No Comments »

Been lots of scurrying at Tundra in the last few weeks. Plenty of beta testing happening from our lovely Beta testers – (thanks to all of you, hope you’re enjoying the game). We’ve been fixing a few (minor) bugs and tweaking the game here and there. We’re going to be sending out a new beta build very soon, so if anyone else fancies getting an early play of the game and sending us your thoughts then please get in touch at info@tundragames.com and we’ll get you hooked up.

Rapture is due for release at the end of the month (August), feels like we’re on target, though we still have Apple submission to go through. Fun times ahead!

Here’s a sneak peek of our main menu. (The background moves behind the main titles.)

Main Menu

Beta Testers – A Call to Arms!

Posted: July 16th, 2014 | Author: | Filed under: Rapture | 1 Comment »

Lots of frenetic activity in the Tundra Towers these past few weeks.

We’ve been away to the Develop conference catching up with old friends and meeting new ones. Had a great time, drank too much and played some awesome games. (Nidhogg is fantastic) Also finally got a chance to play Mario Kart 8 multiplayer – back to uni days screaming insults at one another.

Rapture is having the final polish put to it – lots of tweaking and tuning. We’re going to be Beta testing in the next few weeks and we’re looking for about 10 of you lovely people to have a go and let us know what you think. Anyone is welcome from beginners to gaming veterans. All we ask is you play the game and give us some honest feedback.

If you fancy playing and you have an iPhone or iPad then message us on FacebookTwitter or email info@tundragames.com. We’ll send you an invite and get you signed up.

 

If you haven’t already seen them on Facebook or Twitter here’s some new artwork for the game.

This will be used as a parallax background for the main menu:

Dead landscape

Dead landscape – used in the main menu

Our new app icon. Hopefully stand out nicely in the app store:

App Icon artwork

 

Our main game logo, which will also feature on the main menu and on the loading screen:

Rapture Game Logo

 

 

 

 


The Long Slog to Beta

Posted: June 3rd, 2014 | Author: | Filed under: Rapture | 1 Comment »

Been a very busy couple of weeks here at Tundra. Rapture is really getting close to Beta and playing well. Here’s a few of the areas that have been worked on.

Tutorial
We now have a complete tutorial in place that will hopefully make the game easier for people to understand. The initial version of the tutorial was quite in-depth. It’s been a difficult balance to keep the tutorial friendly enough so as not to put off new players and at the same time provide enough detail to allow players to appreciate the depth of the game. In the end we decided to strip back a little, make sure the basics are shown first. We’ve then added a tips system at load, so players can get useful, but not essential, help each time they go into the game.

Play Testing
We’ve had a couple of people trying out the game and got some great feedback; mostly to do with understanding how the game plays. We’re hoping the tutorial will help with that. We’re also rearranging some of the in game HUD to make it easier to understand what everything does and also make it a little more polished.

SpaceScapes
We’ve spend some time improving the various unlockable SpaceScapes. There’s 28 scapes to unlock – there’s a good variety with some fun novelty ones thrown in.

Difficulty and Game options
The game was getting much too easy, especially for Tundra peeps who have obviously been playing for a while now. The AI has been substantially beefed up and will now jump on you if you leave regions unprotected. And there are also customisation options available going into game.

 

We’re hoping this will be the last round of changes required before we’re at Beta. At which point we hope to get more people testing the game and giving us feedback. This will focus mostly on the AI and controls, which might have some further tweaking

If you haven’t seen it yet please take a look at our preview trailer!

 


Rapture Game Trailer

Posted: May 15th, 2014 | Author: | Filed under: Uncategorized | No Comments »

Rapture – World Conquest Official Trailer

We can finally reveal our official trailer for Rapture – World Conquest. Let us know what you think, please comment, like and share.

 


Gameplay Video! Finally!

Posted: May 2nd, 2014 | Author: | Filed under: Uncategorized | No Comments »

Rapture – World Conquest

Here’s the long promised gameplay video for Rapture – World Conquest. Hopefully it shows off a bit of what the game is all about.

I do manage to win fairly easily in this run through, but bear in mind that it took me a dozen plays before I destroyed the computer :)

Please let us know what you think, we appreciate feedback.


A Civilization/Counter-Strike Cocktail?

Posted: April 3rd, 2014 | Author: | Filed under: Rapture | Tags: | No Comments »

Here’s a bit of detail about how the idea of the game came about. The concept of the game was originally conceived between sessions of Counter-Strike and Civilization, two very addictive, but very different games. Could a game combine the high-stakes, short-round-times of Counter-Strike into a world conquering game like Civilization? Could Civ be sped up and pushed into a quick throwaway 5 minute round?

Civ 2
Counter-Strike

Games of Civilization can take many hours to complete, and whilst this is part of the game’s appeal and charm, it can drain time and put a strain on relationships with loved ones. We wanted to create a game with the essence of Civilization, but boiled down for quick 5 minute blasts of gameplay, especially appealing on mobile while you’re out and about. In the same way you can jump in and play a quick game of Counter-Strike. As well as the length of games there’s also the endless clicking and micro-management in Civ, which while fun on PC, doesn’t always work as well for fast, intense games. We wanted a more fluid, strategic game, which focuses on the bigger picture.

We started off by implementing many of the features found in the original game (at least in a simplified form) on a smaller globe. With settlers and units running around, founding cities and attacking enemies. From the start we wanted the gameplay to be in realtime, rather than turn based, to push along play, and most resource management is automated, so the player doesn’t have to micromanage.

Initially the game was difficult to play, with too much to monitor at any one time and still far too long. Elements were then stripped out and simplified. Eventually we arrived at a good balance between the detail of the original and the quick play we were hoping for. For a while attacks were between individual cities, and regions shifted around these cities, but this was found to be awkward and confusing, so the idea of static regions was added. The gameplay naturally became more arcade, but we have attempted to balance this against keeping the strategic feel. In fact a lot of the original elements are still in play behind the scenes – Settling, Terrain bonuses, Detailed attack calculation etc.

Miracles were added later as a way of directly intervening in the affairs of the planet and preventing Civilizations dominating too quickly. They are inspired by the miracles in another classic – Populous. At a similar time, the game became more themed on the idea of vengeful gods and rapture.

Populous 2

We’re hoping to get a beta version out in the next few months, so we can get some feedback on whether you feel we’ve got the balance right. If anyone that would like to get involved with the beta and give us feedback, please keep an eye on our facebook and twitter pages for upcoming details.

Miracle Being Dropped

 

Counter-Strike by Valve
Civilization by Sid Meier
Populous by Bullfrog