In App Purchases

Posted: December 6th, 2013 | Author: | Filed under: Uncategorized | Comments Off on In App Purchases

Full day looking at in app purchases. Slowly getting to grips with how the system works. It’s tricky learning Obj-C, xcode, Mac OS and in app purchases all at the same time. I find I’m having to jump on Google for basic bits and pieces. Still it’s fun to jump into something completely new and it’s moving forward bit by bit. I’ve added the purchases to iTunes Connect and can query them from the code, with the purchase going through. Next is to get my head around how the callbacks are going to integrate with the game as it currently stands.


Upcoming game

Posted: November 29th, 2013 | Author: | Filed under: Uncategorized | Comments Off on Upcoming game

Work on our first game has been well underway for some time behind the scenes. It’s starting to take shape. It’s a god game for the iPhone – loosely based on Civilization with a bit of Risk and Populous thrown in. The initial idea was to create a 5 minute game of Civilization – stripping down the elements into a frenetic game that can be squeezed into a bus or train ride. That idea has evolved a little and the game has become more arcade based. Most of the game elements are complete, the main focus is now the user interface and artwork.

We’re hoping to release in Spring 2014 for iOS, with the Android version coming later in the year.


Apple Developer Programme

Posted: November 14th, 2013 | Author: | Filed under: Uncategorized | Tags: | Comments Off on Apple Developer Programme

Making our way through the sign up for the Developer Programme. It’s a slow process, they certainly make you work for the privilege! Getting close now. Once the application has gone through, we’ll be able to test some of the native functionality in our game.


Welcome to Tundra Games

Posted: June 17th, 2013 | Author: | Filed under: Uncategorized | No Comments »

Here we go! Powering up….

Tundra Games is revving up to create some rather awesome games. Check back here soon for details of what we’re working on.