Gameplay Video! Finally!

Posted: May 2nd, 2014 | Author: | Filed under: Uncategorized | No Comments »

Rapture – World Conquest

Here’s the long promised gameplay video for Rapture – World Conquest. Hopefully it shows off a bit of what the game is all about.

I do manage to win fairly easily in this run through, but bear in mind that it took me a dozen plays before I destroyed the computer 🙂

Please let us know what you think, we appreciate feedback.


Miracles in Game

Posted: March 13th, 2014 | Author: | Filed under: Uncategorized | Tags: , | No Comments »

We have video of the game to show off! It’s a short vid of some of the miracles available in the game. As well as sending your followers to destroy your enemies, as god you also have the option of hurling pain from above. The more followers you have, the more mana you gain and this can be converted into miracles. Currently you have utilize earthquakes, hurricanes, volcanoes, floods, meteors and a others that aren’t seen here.

The video has the HUD turned off and the number of AI miracles turned up to max to really pound the planet. The final game will be calmer 🙂

 


Our New Game!

Posted: March 10th, 2014 | Author: | Filed under: Uncategorized | No Comments »

Rapture – World Conquest

The Rapture is nigh! The heavens battle for the right to rapture!

Guide your followers through the ages to vanquish the unbelievers in the surrounding kingdoms. Should you focus on military engagements? On science and technical achievements? Or improve farming and boost productivity? Or perhaps your followers should lavish their time on praising you, giving you the power to unleash devastating miracles on the globe.

You are a jealous god, wipe out the peoples of your rivals, conquer the world and rapture your people.

Announcing our first title “Rapture – World Conquest”, due out in the summer 2014 for iOS.

It’s a real-time strategy game that puts you in the celestial shoes of a jealous god. The game sees you guide your armies to conquer the other civilizations populating the planet. Send your armies to take over regions and expand your realm.

As your followers rise in numbers their adulation allows you to unleash devastating miracles – meteors, earthquakes, hurricanes, floods and other death from above. Conquer the globe and as the supreme deity you will rapture your people up to heaven and leave your remaining enemies to the apocalypse.

Inspired by classic god games such as Civilization and Populous, reinvented for quick games on mobile. There will be dozens of missions, achievements and unlockable content.

The screenshots are taken from a work in progress, but should give you a taste of the game. Feel free to ask any questions. We’ll be posting a video of some game play soon.

Animation of the World

Animation of the World


One more turn!

Posted: February 12th, 2014 | Author: | Filed under: Uncategorized | No Comments »

The game is progressing well. We have some great effects for the various miracles that are in the game (think Populous) and lots of new audio to make them come alive. We’re also working on a 3D sound engine that should make the effects emit around the world. Hopefully the screenshots should be ready in the next few weeks to give you a better idea of what we’re creating. Don’t want to spoil it too much!

Development has been slightly hampered by the new Sid Meier humble bundle – which means once again at least half the team is currently a slave to Civilization. Haven’t tried the expansion packs yet! Our title has a lot of similarities to Civ, so I can tell myself that it’s research.

Hard to believe that the original is over 20 years old. I still remember coming back from Compurama (Southend’s principal games shop!) with the box and leafing through the unusually massive manual. Such an immersive world, it blew me away at the time. I’m impressed with Civ 5, it looks fantastic and there’s a great deal of depth to it. Shame I can’t devote the same amount of time I had 20 years ago.

Here’s the Humble Bundle site – https://www.humblebundle.com/

And an interesting (if short) interview with Sid Meier – http://www.edge-online.com/features/sid-meier-and-the-dawn-and-rise-of-civilization/


Front end progress

Posted: January 20th, 2014 | Author: | Filed under: Uncategorized | No Comments »

The main menu reskin is starting to come together. We have a nice parallax effect going, which is a little better than the coder art that was there before. I really want to get some screenshots out and give some details on what we’re working on, but you’ll have to wait a little longer – it’s a little too rough at the moment for public consummation. I will say that it’s a god game, in the tradition of the classic god games that Andy and I both love (especially Civilization and Populous).

Also been battling with coming up with a name. It’s difficult to decide whether it’s best to go for a simple name that tells someone browsing on the app store exactly what they are buying, or whether to go for something a little more poetic and creative. Hopefully we’ll be able to decide on something that can do both.

Finished Zelda: A Link Between Worlds yesterday – a fantastic game, I never get tired of the zelda series. Interesting to see the crash in Nintendo’s share price today with a lot of people predicting their imminent demise. Personally I’m sure they will bounce back. They have a knack for rising back from the ashes.


COD done

Posted: January 10th, 2014 | Author: | Filed under: Uncategorized | Comments Off on COD done

Finally finished Call of Duty Ghosts. I say “finally” because it was starting to feel like I was blindly blasting my way to the end. I’ll admit there were some spectacular moments, going through the sky scraper floor by floor was thrilling and a few of the larger battles got the heart pumping (I’m telling myself these were equivalent to moderate exercise). But it’s not the same. Not the same as it was playing Modern Warfare.

Anyhow, it’s also good I “finally” finished COD, so I can concentrate more on our title. Lots of new effects going in at the moment and the design for the frontend is slowly being added. Hopefully things should be tidy enough to post up some screenshots soonish.


Happy 2014!

Posted: January 1st, 2014 | Author: | Filed under: Uncategorized | Comments Off on Happy 2014!

This is gearing up to be a busy year for Tundra!

Over the next few months we’ll be diving deep into the social side of the interweb, trying to get our name out there. There will be details of our first title which is coming along very nicely thank you. Please share, follow, like and everything else you can do to help.


Game Dev the Next Generation

Posted: December 22nd, 2013 | Author: | Filed under: Uncategorized | Comments Off on Game Dev the Next Generation

My 7 year old son has taken quite an interest in writing games and is constantly coming up with ideas for our forthcoming title. Here’s a sketch he did for some coin icons:

icon

 

 

 

 

He has been fascinated by a couple of packages available for kids, which allows them to create their own little games and at the same time teaches them the basics of programming in a fun and engaging way. 

Scratch (http://scratch.mit.edu/) is an easy package to pick up and play with. It’s visual programming where routines can be built up by dragging and dropping coding elements. Kids can quickly jump in with thousands of example programs and start modifying them to create their own little games. Moving on from that there is Stencyl (http://www.stencyl.com/) – which takes the visual programming to the next level with a much deeper and wider array of programming concepts – including events and behaviours. In fact Stencyl programs can be published on Android (with a license fee).

Also there’s a new initiative in the UK to try and push for coding to be taught earlier in primary schools, which I think is vital to getting a computer literate next generation. Code Club (https://www.codeclub.org.uk/) asks for volunteers to teach programming to 9-11 year olds. I’m hoping to get involved with this in the new year.

 


Internet Power

Posted: December 13th, 2013 | Author: | Filed under: Uncategorized | Comments Off on Internet Power

I love living in the country and working from home. I can work in my pants, raid the fridge and turn my music up loud. I do miss chatting with colleagues in the communal kitchen and wandering into town after work, but I think the advantages greatly out weigh the downside.

The main pain for me is the internet speed. I know it’s a 1st world problem, but getting 100kps makes it feel like the 90s again. It gets even worse around 6 when everyone in my street gets home from work and tries to share in the internet trickle that comes out the cable. (whinge ends)


In App Purchases

Posted: December 6th, 2013 | Author: | Filed under: Uncategorized | Comments Off on In App Purchases

Full day looking at in app purchases. Slowly getting to grips with how the system works. It’s tricky learning Obj-C, xcode, Mac OS and in app purchases all at the same time. I find I’m having to jump on Google for basic bits and pieces. Still it’s fun to jump into something completely new and it’s moving forward bit by bit. I’ve added the purchases to iTunes Connect and can query them from the code, with the purchase going through. Next is to get my head around how the callbacks are going to integrate with the game as it currently stands.