We’re now 4 weeks since Rapture was released. It’s been quite a ride!
Now the app store features have finished downloads have slowed, but that’s to be expected, it’s difficult to get exposure for a small indie game if you’re not on the Apple front page.
We’ve been using the quiet to concentrate on translating the game into Spanish, French and German. All the new text is now in the game and we’re currently testing it. If you can speak any of those languages and fancy getting involved in testing then please let me know – email@example.com
Also in news we’ve been shortlisted for the TIGA awards in the Best Debut Game category; hopefully the judges will enjoy the game. The public can vote for the Best Game of the Year and we’d appreciate your vote for Rapture – here
We’re also working on the multiplayer side of things. Slow going making decisions on the best way of organising things, but hopefully soon we’ll be able to finally play a 2 player match in the office. Having played thousands of matches of Rapture, I’m especially looking forward to seeing if my skills can better Andy’s.
We’re booked up for Apps World on the 12th November at London Excel, so if anyone is planning on attending, let us know – we’d love to meet up.
Lastly we’re looking at a variety of updates – fun little changes to the game, new graphical effects, tweaks to game play. So if you have ideas for changes you’d like to see please email us at firstname.lastname@example.org – all comments welcome.